PussyMakerBack to the tool

Menus explained

Every panel, button and slider on the design page, in the order they sit on screen. For the steps after Render (printing, pouring, curing), see the casting guide instead.

The screenshot in the in-app help (the ? button, top right) numbers the same thirteen areas this page walks through. Use that for a quick refresher, use this page for what each control actually does.

Profile

The top-left drawing: thickness (radius) against distance from the base along the centreline. The solid curve is one side; the dotted curve is the other side, mirrored until you break it.

Surface

The Surface button, next to the Profile heading, opens a small popover that reshapes the whole profile in one pass, instead of dragging points by hand.

Sections

The bottom-left drawing: the canal split lengthwise into sections, entry on the left, tip on the right, in mm, drawn over a faint copy of the profile so the sections line up with the shape. Every section has its own cross-section, texture and etch.

Cross-section editor

The panel at the top right of Sections, larger than the small oval it replaced: the selected section's shape, drawn end on with the round outline in grey.

3D view

The centre panel: your object standing on its base, inside a wireframe box the size of your printer's build volume (set in Printer, below).

Toolbox: Scale, Flatten, Etch, Shaft, Entry, End

A small floating toolbox sits near the bottom right of the 3D view, in that order: Scale, Flatten and Etch (the shape tools), a divider, then Shaft, Entry and End. Every tool shows its effect live in the preview; Apply keeps the change as one Undo step, Cancel (or Esc) puts the shape back as it was. A panel stays open until you press Apply, Cancel or Esc — clicking elsewhere never closes or loses it, so you can turn the 3D view to check the result before deciding. Drag a panel by its title bar (the "☰" handle) to move it out of the way of the model. Shaft and Etch act on the section currently selected in the Sections panel, and their title says which ("Section 2 of 4").

Flatten

Cuts a flat chord into one or more sides of the otherwise round cross-section, over the whole canal (it is not per section). Runs before Shaft, so a relief such as the tentacle-sucker pattern sits on the flat bed instead of the round body.

Shaft

Lays texture reliefs on the selected section only. A section holds a list of texture layers (up to four), each independent, summed on top of one another — pick a body pattern and a second one for a ridge or crease, both on the same section. Carried into the object files and into the mould, so the finished mould reproduces it.

Fine detail is hard to print and to pull cleanly out of silicone: anything under 1 mm is flagged in Checks. Deep or sharp patterns (spikes, coral) are the ones to demould slowly. For a tip pattern, split off a short last section in the Sections panel and give that section its own texture layer.

Entry

Reshapes the first section, so it only affects the canal near the entry face.

The panel always opens on Round: the first section's shape may already hold anything drawn by hand in the Cross-section editor, which these three presets cannot read back, so Apply always starts from a clean slate rather than guessing.

End

A tip bump (design.tipBump), off by default: a smooth dome of silicone rising from the closed end of the canal toward the entry, on the axis, to meet the tip. On the printed core it is a dimple in the core's own tip. Closed sleeves only.

Scale

Resizes the whole design by a percent, applied to both the profile and the path.

Sleeve

The top panel on the right. The design you draw in Profile and Path is the canal, the void running through the sleeve; this panel sets the plain outer body cast round it. It is always on: every design carries a sleeve, defaulting to OD 65, length 135 mm. Values snap to 0.5 mm and are clamped to their range; an out-of-range entry is set to the nearest allowed value and says so.

Checks

Lists problems that would break the mould, tear the silicone or leave the core too little to stand on, each with what to do about it. Fix everything flagged before you render.

Print it for me

The pink box under Checks. If you have no printer, the mould can be printed in PLA on a professional printer and shipped from Europe: Small $25, Medium $40, Large $60, plus $15 for an optional UV resin coating, plus shipping to your country. The box shows which size this mould is, from the filament estimate in Quantities; above Large it asks for a quote.

Render and Download

Printer

Pick a printer from the list, or type X/Y/Z directly. Sizes the wireframe box in the 3D view and checks that both the mould halves and the core, standing on end, fit inside it.

Quantities

Silicone mass to mix (with the waste allowance), split into part A and part B by weight at the mix ratio you set, the size of one mould half, and an estimated filament use for the mould and the core together. Open Assumptions to change the mould wall thickness, silicone waste percent, mix ratio, silicone density or print infill that these figures are based on. See how much for the reasoning behind the defaults.